Case Studies
Adding STEAM to the Library
Adding STEAM to the Library involved creating an environment that is not only for exploring and research, but to also equip students with 21st century skills such as critical thinking, creativity, collaboration, communication and STEAM - science, technology, engineering, art and math. Creating Makerspaces in the library for the students to use during free library time and available for teachers to use with their class greatly improved the library’s functionality. The Makerspace included a permanent Lego wall, Legos pieces, a station, and movable Lego boards.
Adding STEAM to the Library involved creating an environment that is not only for exploring and research, but to also equip students with 21st century skills such as critical thinking, creativity, collaboration, communication and STEAM - science, technology, engineering, art and math. Creating Makerspaces in the library for the students to use during free library time and available for teachers to use with their class greatly improved the library’s functionality. The Makerspace included a permanent Lego wall, Legos pieces, a station, and movable Lego boards.